新しい野菜

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  • このトピックには3件の返信、3人の参加者があり、最後にrespdemmanにより1週、 3日前に更新されました。
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    • #104749 返信

      新たに「玉ねぎ」を追加したく、
      「じゃがいも」や「にんじん」のように地面に植えて、育つまでを実装したいと考えています。

      バニラのソースを覗いても「block」に関する項目が見つからないため、
      どう実装したら良いか悩んでいます。

      どなたか実装方法についてご存知でしたらご教示頂けますと幸いです。

    • #106016 返信
      ちぇてぃ
      参加者

      https://www.9minecraft.net/bum_crops-addon-mcpe/
      海外の方のアドオンですが、参考になるかもです。
      ダウンロードして中身確認しましたが、blockや成長に関するjsonも入ってそうです。
      自分はそこまで詳しくないので、何も教えられませんがお役に立てれば幸いです。

      • #106865 返信

        ちぇてぃさんありがとうございます!
        解析しながら、自作アドオンに実装できそうでしたらチャレンジしてみます!

    • #264628 返信
      respdemman
      参加者

      # Casino Game Pace: Why Faster Is Not Always More Comfortable

      Casino games can differ considerably in pace. One may move quickly loveartexhibition.co.uk between rounds, while another includes longer animations or scheduled decision periods. Speed affects how the experience feels, but it also influences how many wagers can be placed within a given time. Before playing, consider whether the pace allows you to understand each action and keep track of the actual cost.

      ## Different Formats Have Different Rhythms

      A reel game may begin another round shortly after the previous result appears. A live dealer format can follow a shared schedule, with time allowed for selections before each round proceeds.

      Neither rhythm is automatically better. The important question is whether the interface gives enough opportunity to confirm the stake, read the result, and decide whether to continue.

      There is no obligation to participate in every available round or respond immediately when the next one opens.

      ## Animation Settings Can Change the Experience

      Some games offer options to shorten animations or skip repeated scenes. These controls can improve comfort when long sequences become distracting.

      However, shorter presentation does not change the need to review each wager. It may simply allow more rounds to fit into the same period.

      Choose settings that support understanding rather than speed alone. The stake, balance, and settled result should remain readable even when effects are reduced.

      ## Quick Controls Still Need Attention

      Buttons that repeat or increase a previous wager can make interaction faster. Their function should be understood before use.

      A repeat option might restore several selections rather than a single stake. An increase button may change the total amount committed to the round.

      These are shortcuts, not recommendations. A previous result does not make repeating the same wager more likely to produce a favourable outcome. Check the complete amount before confirming another round.

      ## Slow Responses Are Different From Deliberate Pacing

      A scheduled waiting period is not the same as a delayed or unresponsive interface. If a button reacts slowly or the screen freezes, further taps can create uncertainty about which actions were accepted.

      Pause and inspect the current state. Recorded activity can help establish whether a wager was submitted and settled.

      If the result remains unclear, seek an explanation through official support using the game name, approximate time, and available round reference.

      ## Set Limits Independently of Speed

      A demonstration mode can help users assess the controls and timing without real-money wagers. Its results do not predict later outcomes.

      Before using money, establish spending and time limits. A slow game does not guarantee a smaller total loss, and a fast game does not improve the prospects of recovering earlier losses.

      Take breaks and review actual balance changes rather than judging the session by how smoothly it flows. Comfortable pacing helps users follow events, but it does not remove financial risk or guarantee a positive result.

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こんにちは!今年25歳からMinecraftのアドオン制作を始めたカモミール茶です。ScriptAPIやビヘイビアパック、コマンドを勉強しながら、自分のアイデアを形にしていくことを楽しんでいます。Minecraftの統合版(Bedrock Edition)を活用し、プレイヤーがもっと楽しく、もっと自由に遊べる世界を作るため、日々スキルを磨いています。

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